Use of Virtual Reality in Designing Urban Furniture

  • Hristiyan Toshkov Petrov PhD Student
Keywords: Design methods, Industrial Design, Urban Furniture, Virtual Reality Modeling

Abstract

Virtual Reality does not have to be limited to only being a representation and experiential tool - it can be a powerful way of conceiving objects for our physical world as well. The unique features of this technology revolve around the usage of peripheral devices such as controllers (joysticks) and gloves in tandem with VR goggles. By using this type of modeling, designers can overcome some of the current limitations of the design process such as transitioning from sketch to model, scalability of physical models and manipulation difficulties of computer generated models.

An analysis has been made of the evolution of design methodology and its natural progression to virtual and augmented reality.  Traditionally the design process of urban design objects starts on paper is evolved through computer modeling and is later tested via physical models and full-scale prototypes. Virtual reality modeling can significantly optimize this process by merging several of the design development phases into one. Sketching, building and testing can be done fully in the virtual environment and the representation of newly created objects will no longer be limited to a 2D surface such as a sheet of paper or a computer screen. The transition to 3D printing is also streamlined with the outcome of the VR designed object being a clear manifestation of the object created in virtual reality.

The goal of the study is to develop a piece of urban furniture, using a virtual reality headset, joysticks and modeling software, manipulate its features and multiply/scale it within the digital environment. The research question is whether such modeling can be precise enough to not only be used as a sketching and sculpting tool but can become the next frontier after computer 3D modeling. The experiment is carried out in two different parts of the world simultaneously – USA and Bulgaria and conceived and manipulated in real-time. The results are analyzed and the advantages and disadvantages of the approach are compared to current design development tools.

References

American Planning Association (2006). Planning and Urban Design Standards. John Wiley and Sons

Antonelli, Paola (2011). Talk to me: Design and the communication between People and Objects. The Museum of Modern Art, New York

Armstrong, Helen – edited. (2016). Digital Design Theory: Readings from the Field. Chronicle Books

Bertol, Daniela & Foell, David (1997). Designing Digital Space: An Architect's Guide to Virtual Reality.

Bordegoni, Monica & Rizzi, Caterina (2011). Innovation in Product Design: From CAD to Virtual Prototyping. Springer Science & Business Media
Crossref

Carmona, Matthey (2010). Public Places, Urban Spaces: The Dimensions of Urban Design. Routledge

Jerald, Jason (2016). The VR Book: Human-Centered Design for Virtual Reality. ACM Books

Hurst, Ken (1999). Engineering Design Principles. Butterworth-Heinemann

Martegani, Paolo & Montenegro, Ricardo (2000). Digital Design: New Frontiers for the Objects. Springer Science & Business Media

Mihelj, Matjaz & Novak, Domen & Begus, Samo (2013). Virtual Reality Technology and Applications, Volume 67. Springer Science & Business Media

Penichet, Victor & Penalver, Antonio & Gallud, Jose (2013). New Trends in Interaction, Virtual Reality and Modeling. Springer
Crossref
Schodek, Daniel & Bechthold, Martin & Griggs, Kimo & Martin Kao, Kenneth & Steinberg, Marco (2005). Digital Design and Manufacturing. John Wiley and Sons

Rix, J. & Haas, S. & Teixeira, J. (2016). Virtual Prototyping: Virtual Environments and the product design process. Springer.

Whyte, Jennifer (2002). Virtual Reality and the Built Environment. Routledge.


Total number of hits on abstract = 729 times

Downloads for 2024

Download data is not yet available.
Published
2018-06-30
How to Cite
Petrov, H. (2018, June 30). Use of Virtual Reality in Designing Urban Furniture. ANNUAL JOURNAL OF TECHNICAL UNIVERSITY OF VARNA, BULGARIA, 2(1), 61 - 70. https://doi.org/10.29114/ajtuv.vol2.iss1.74
Bookmark and Share